Plus long range combat, feels kinda weird without a sniper since we deal with ♥♥♥♥♥♥♥♥♥ armored cultist 60% of the game.Ĭould we hope for some heavier units? A Dreadnought perhaps :D? But would be awesome to see any mechanical units on our side.ĭoubt we will see Dreadnought on the Grey Knights. This would allow us to do side missions on planets where we cant just send super secret grey knights :D. Especially since the gear and skill template from Vakir is already available. Would be awesome to send your inquisitors to stealth through the map. Would also be amazing to have recruitable inquisitor class to give the game a bit of the stealth concept, currently you just hammer the missions out. Well our knights always go on event missions, would make total sense, a timed mission to rescue your failed knight from some planet, instead of just receiving a message that he died. You need to get to a data terminal and then hold your ground against waves of attackers for like 5-6 turns. Like some planetary governor is going to be sacrificed in a ritual that ends in X number of turns.ĭata recovery missions would be cool. I would enjoy a time rescue mission though. Would they rescue someone outside of their order? It would be funny to have a mind-wipe cutscene at the end of such a mission. Ones that don't end with killing 1 particularl enemy. Originally posted by EvilJoshy:I never thought I'd say this but I'm missing the rescue missions from xcom.
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